<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Development on DVLUP</title><link>/en/tags/development/</link><description>Recent content in Development on DVLUP</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Sun, 06 Apr 2014 00:00:00 +0000</lastBuildDate><atom:link href="/en/tags/development/index.xml" rel="self" type="application/rss+xml"/><item><title>Build 2014 Videos</title><link>/en/blog/2014.04.06-build-2014-videos/</link><pubDate>Sun, 06 Apr 2014 00:00:00 +0000</pubDate><guid>/en/blog/2014.04.06-build-2014-videos/</guid><description>&lt;p&gt;This year&amp;rsquo;s Microsoft Build conference was jam packed with Windows Phone goodness. In fact, there is too much to take in at once. So what I&amp;rsquo;ve done for you is break it down into sections so that you can bookmark this page and come back at your leisure.&lt;/p&gt;&#10;&lt;p&gt;These videos are in no particular order, so review them all before you choose, enjoy!&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;Windows Phone Development&lt;/strong&gt;&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-507" target="_blank" rel="noopener"&gt;Developing apps using the common XAML UI framework&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-517" target="_blank" rel="noopener"&gt;What&amp;rsquo;s new with Windows Phone Silverlight apps&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/3-591" target="_blank" rel="noopener"&gt;Using Visual Studio to build XAML converged apps&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/9-2663" target="_blank" rel="noopener"&gt;Cortana Contextual Awareness&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-503" target="_blank" rel="noopener"&gt;Building your first Windows Unity game&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-516" target="_blank" rel="noopener"&gt;What about XAML UI and Controls?&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-530" target="_blank" rel="noopener"&gt;Integrating your app into the Windows Phone Speech Experience&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-662" target="_blank" rel="noopener"&gt;Building games for Windows&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/3-564" target="_blank" rel="noopener"&gt;Direct 3D 12 API preview&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-518" target="_blank" rel="noopener"&gt;Multitasking and triggered background tasks&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-521" target="_blank" rel="noopener"&gt;Notification platform development on Windows&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/3-510" target="_blank" rel="noopener"&gt;Innovations in high performance graphics with DirectX across Windows and Windows Phone&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/3-578" target="_blank" rel="noopener"&gt;Diagnosing issues in Windows Phone XAML apps using Visual Studio&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-525" target="_blank" rel="noopener"&gt;Modern camera and imaging apps in Windows and Windows Phone&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-537" target="_blank" rel="noopener"&gt;Navigation Model for Windows XAML applications&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-520" target="_blank" rel="noopener"&gt;Contracts and pickers: Building apps that work together on Windows&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-528" target="_blank" rel="noopener"&gt;Building video and audio streaming apps&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-538" target="_blank" rel="noopener"&gt;Building awesome experiences with Facebook&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-523" target="_blank" rel="noopener"&gt;Live Tiles enhancements&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-526" target="_blank" rel="noopener"&gt;Building geo-aware apps with maps and geofencing&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-555" target="_blank" rel="noopener"&gt;The new video edit APIs for Windows Phone: Windows.Media.Editing&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-586" target="_blank" rel="noopener"&gt;Strategies for developing cross device applications with VS 2013&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-550" target="_blank" rel="noopener"&gt;Windows runtime for Windows Phone developers&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-565" target="_blank" rel="noopener"&gt;App Studio for Windows and Windows Phone: pre-launch preview&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-659" target="_blank" rel="noopener"&gt;Extend your Windows apps with Nokia SDKs&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-519" target="_blank" rel="noopener"&gt;Building great Bluetooth apps for Windows Phone&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-522" target="_blank" rel="noopener"&gt;Dealing with data: Storage, roaming and backup on Windows and Windows Phone&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-529" target="_blank" rel="noopener"&gt;Sensors platform enhancements in Windows Phone&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/3-542" target="_blank" rel="noopener"&gt;Managing resource constraints on Windows Phone&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-533" target="_blank" rel="noopener"&gt;New integration opportunities with Wallet on Windows Phone&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-546" target="_blank" rel="noopener"&gt;Windows Platform SDL (Lifecycle) best practices&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/3-548" target="_blank" rel="noopener"&gt;Sequencers, synthesizers and software, Oh my! Building great music creation apps for Windows Store&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;&lt;strong&gt;Windows and Windows Phone Design related&lt;/strong&gt;&lt;/p&gt;</description></item><item><title>Get Prototyping</title><link>/en/blog/2013.09.23-get-prototyping/</link><pubDate>Mon, 23 Sep 2013 00:00:00 +0000</pubDate><guid>/en/blog/2013.09.23-get-prototyping/</guid><description>&lt;p&gt;&lt;strong&gt;UPDATE&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;This offer ends midnight, Sunday, October 20th, 2013. If you have been stalling, now is the time to get it finished up.&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;Here&amp;rsquo;s my current offer for all you devs who are sitting on the fence about creating a Windows Phone app:&lt;/p&gt;&#10;&lt;h2 id="i-will-give-you-a-nokia-premium-developer-program-token-1500-value-if-you-email-me-your-workingprototype-for-windows-phone"&gt;&lt;strong&gt;I will give you a Nokia Premium Developer Program token ($1500 value) if you email me your working prototype for Windows Phone.&lt;/strong&gt;&lt;/h2&gt;&#10;&lt;p&gt;I&amp;rsquo;ll then help you finish the app by providing guidance, resources or whatever you need to get it ready for the store. You can use any number of resources to build this prototype:&lt;/p&gt;</description></item></channel></rss>