<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hololens on DVLUP</title><link>/en/tags/hololens/</link><description>Recent content in Hololens on DVLUP</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Wed, 06 Sep 2017 00:00:00 +0000</lastBuildDate><atom:link href="/en/tags/hololens/index.xml" rel="self" type="application/rss+xml"/><item><title>Creating 3D Icons for your Mixed Reality UWP app</title><link>/en/blog/2017.09.06-creating-3d-icons-for-your-mixed-reality-uwp-app/</link><pubDate>Wed, 06 Sep 2017 00:00:00 +0000</pubDate><guid>/en/blog/2017.09.06-creating-3d-icons-for-your-mixed-reality-uwp-app/</guid><description>&lt;p&gt;Microsoft has opened up the ability to have a 3D app launcher to all developers in the Fall Creator&amp;rsquo;s Update. In this blog post, I&amp;rsquo;m going to show you how to build your own 3D app launcher from scratch (accompanying YouTube tutorial video embedded below).&lt;/p&gt;&#10;&lt;p&gt;What is a 3D app launcher?&lt;/p&gt;&#10;&lt;h2 id="app-launchers"&gt;App Launchers&lt;/h2&gt;&#10;&lt;p&gt;Up until now, you&amp;rsquo;ve only been able to have a regular 2D tile in the Start menu and the user could place a 2D frame of your app on a surface in the Cliff House (the Mixed Reality home) or on a surface in your HoloLens mapped area. Clicking the app frame would launch the app in the same frame.&lt;/p&gt;</description></item></channel></rss>