<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Tips on DVLUP</title><link>/en/tags/tips/</link><description>Recent content in Tips on DVLUP</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Tue, 20 Jan 2015 00:00:00 +0000</lastBuildDate><atom:link href="/en/tags/tips/index.xml" rel="self" type="application/rss+xml"/><item><title>WinRT MediaCapture Tips</title><link>/en/blog/2015.01.20-winrt-mediacapture-tips/</link><pubDate>Tue, 20 Jan 2015 00:00:00 +0000</pubDate><guid>/en/blog/2015.01.20-winrt-mediacapture-tips/</guid><description>&lt;p&gt;As we approach Windows 10, many of you are considering updating your SL 8.0 apps to WinRT. In fact, Larry Lieberman and team recommend you do this and have &lt;a href="http://blogs.windows.com/buildingapps/2014/12/17/bring-your-windows-phone-silverlight-apps-to-windows-runtime-xaml-prepare-for-universal-app-development-in-windows-10/" target="_blank" rel="noopener"&gt;shared some resources&lt;/a&gt;&#10; to help facilitate the move. I&amp;rsquo;ve done this for a couple apps so far and wanted to share some of my experience while migrating Silverlight &lt;a href="http://msdn.microsoft.com/en-us/library/windows/apps/windows.phone.media.capture.audiovideocapturedevice.aspx" target="_blank" rel="noopener"&gt;AudioVideoCaptureDevice&lt;/a&gt;&#10; API to WinRT MediaCapture, because you&amp;rsquo;ll need to rewrite your approach.&lt;/p&gt;&#10;&lt;p&gt;The WinRT documentation helps with a lot of stuff, but there are holes that I had to discover for myself. To help ease the process, I&amp;rsquo;m sharing some of the solutions that I&amp;rsquo;ve discovered, uncovered and smash-my-head-on-the-desk about. Let&amp;rsquo;s get started:&lt;/p&gt;</description></item></channel></rss>