<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Windows on DVLUP</title><link>/en/tags/windows/</link><description>Recent content in Windows on DVLUP</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Sat, 15 Mar 2025 00:00:00 +0000</lastBuildDate><atom:link href="/en/tags/windows/index.xml" rel="self" type="application/rss+xml"/><item><title>Trusted Signing</title><link>/en/blog/2025.03.15-trustred-signing/</link><pubDate>Sat, 15 Mar 2025 00:00:00 +0000</pubDate><guid>/en/blog/2025.03.15-trustred-signing/</guid><description>&lt;p&gt;Say goodbye to managing PFX files and problems code signing your apps. Over the past year or so, I&amp;rsquo;ve been working with Microsoft to test a service that lets you sign your code using an HSM-backed private key. This means your identity is verified by Microsoft, and you can sign all your stuff with a simple API call!&lt;/p&gt;&#10;&lt;h2 id="azure-trusted-signing"&gt;Azure Trusted Signing&lt;/h2&gt;&#10;&lt;p&gt;I have a real-world app where I code sign the app and appinstaller automatically. I walk you through how that is done so you can copy it, but first I should step back and explain what the service is.&lt;/p&gt;</description></item><item><title>Windows 11</title><link>/en/blog/2021.06.23-windows-11/</link><pubDate>Wed, 23 Jun 2021 00:00:00 +0000</pubDate><guid>/en/blog/2021.06.23-windows-11/</guid><description>&lt;p&gt;Here&amp;rsquo;s a visual walkthrough of the Windows 11 installation and initial desktop experience, with Dark Mode. There will be very little words in this article, my intention is to let you explore the image galleries (click to enlarge any image).&lt;/p&gt;&#10;&lt;p&gt;I will say this, it not a repeat of the windows 7 to Windows 8 upgrade. I really like the experience moving around the OS; it feels smooth, lots of color and well polished. I recommend that you not judge on the pictures alone, use it for a day with your normal workflow and see that your cheese has not been moved :)&lt;/p&gt;</description></item><item><title>Draw Your Own Xamarin Pie Chart dynamically</title><link>/en/blog/2019.04.18-draw-your-own-pie-chart-dynamically/</link><pubDate>Thu, 18 Apr 2019 00:00:00 +0000</pubDate><guid>/en/blog/2019.04.18-draw-your-own-pie-chart-dynamically/</guid><description>&lt;p&gt;In this tutorial, I&amp;rsquo;ll show you how to draw your own pie chart just using lines and a list of data items. The code itself is in C#, but the concept can be used on any platform that has a drawing library and ArcSegments.&lt;/p&gt;&#10;&lt;p&gt;&lt;img src="../../../en/blog/2019.04.18-draw-your-own-pie-chart-dynamically/2019-04-18_13-44-40.png" alt=""&gt;&lt;/p&gt;&#10;&lt;p&gt;You can view the entire solution in &lt;a href="https://gist.github.com/LanceMcCarthy/b64ee5afdd27b125b8b47816799306e0" target="_blank" rel="noopener"&gt;this GitHub Gist&lt;/a&gt;&#10;. Okay, let&amp;rsquo;s get started!&lt;/p&gt;&#10;&lt;h2 id="setting-up"&gt;Setting Up&lt;/h2&gt;&#10;&lt;p&gt;The first thing you&amp;rsquo;ll need to understand is how the platform&amp;rsquo;s drawing library makes arcs. In this code, I&amp;rsquo;ll be using &lt;a href="https://docs.telerik.com/devtools/xamarin/controls/path/path-overview" target="_blank" rel="noopener"&gt;RadPath&lt;/a&gt;&#10; from &lt;a href="https://www.telerik.com/xamarin-ui" target="_blank" rel="noopener"&gt;Telerik UI for Xamarin&lt;/a&gt;&#10; most libraries work the same way. RadPath lets you use a custom Geometry which has &lt;a href="https://docs.telerik.com/devtools/xamarin/controls/path/getting-started/geometry-structure#radarcsegment" target="_blank" rel="noopener"&gt;RadArcSegment&lt;/a&gt;&#10; object, which has helpful &lt;strong&gt;StartAngle&lt;/strong&gt; and &lt;strong&gt;SweepAngle&lt;/strong&gt; properties.&lt;/p&gt;</description></item><item><title>Build 2014 Videos</title><link>/en/blog/2014.04.06-build-2014-videos/</link><pubDate>Sun, 06 Apr 2014 00:00:00 +0000</pubDate><guid>/en/blog/2014.04.06-build-2014-videos/</guid><description>&lt;p&gt;This year&amp;rsquo;s Microsoft Build conference was jam packed with Windows Phone goodness. In fact, there is too much to take in at once. So what I&amp;rsquo;ve done for you is break it down into sections so that you can bookmark this page and come back at your leisure.&lt;/p&gt;&#10;&lt;p&gt;These videos are in no particular order, so review them all before you choose, enjoy!&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;Windows Phone Development&lt;/strong&gt;&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-507" target="_blank" rel="noopener"&gt;Developing apps using the common XAML UI framework&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-517" target="_blank" rel="noopener"&gt;What&amp;rsquo;s new with Windows Phone Silverlight apps&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/3-591" target="_blank" rel="noopener"&gt;Using Visual Studio to build XAML converged apps&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/9-2663" target="_blank" rel="noopener"&gt;Cortana Contextual Awareness&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-503" target="_blank" rel="noopener"&gt;Building your first Windows Unity game&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-516" target="_blank" rel="noopener"&gt;What about XAML UI and Controls?&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-530" target="_blank" rel="noopener"&gt;Integrating your app into the Windows Phone Speech Experience&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-662" target="_blank" rel="noopener"&gt;Building games for Windows&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/3-564" target="_blank" rel="noopener"&gt;Direct 3D 12 API preview&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-518" target="_blank" rel="noopener"&gt;Multitasking and triggered background tasks&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-521" target="_blank" rel="noopener"&gt;Notification platform development on Windows&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/3-510" target="_blank" rel="noopener"&gt;Innovations in high performance graphics with DirectX across Windows and Windows Phone&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/3-578" target="_blank" rel="noopener"&gt;Diagnosing issues in Windows Phone XAML apps using Visual Studio&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-525" target="_blank" rel="noopener"&gt;Modern camera and imaging apps in Windows and Windows Phone&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-537" target="_blank" rel="noopener"&gt;Navigation Model for Windows XAML applications&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-520" target="_blank" rel="noopener"&gt;Contracts and pickers: Building apps that work together on Windows&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-528" target="_blank" rel="noopener"&gt;Building video and audio streaming apps&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-538" target="_blank" rel="noopener"&gt;Building awesome experiences with Facebook&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-523" target="_blank" rel="noopener"&gt;Live Tiles enhancements&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-526" target="_blank" rel="noopener"&gt;Building geo-aware apps with maps and geofencing&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-555" target="_blank" rel="noopener"&gt;The new video edit APIs for Windows Phone: Windows.Media.Editing&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-586" target="_blank" rel="noopener"&gt;Strategies for developing cross device applications with VS 2013&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-550" target="_blank" rel="noopener"&gt;Windows runtime for Windows Phone developers&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-565" target="_blank" rel="noopener"&gt;App Studio for Windows and Windows Phone: pre-launch preview&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-659" target="_blank" rel="noopener"&gt;Extend your Windows apps with Nokia SDKs&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-519" target="_blank" rel="noopener"&gt;Building great Bluetooth apps for Windows Phone&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-522" target="_blank" rel="noopener"&gt;Dealing with data: Storage, roaming and backup on Windows and Windows Phone&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-529" target="_blank" rel="noopener"&gt;Sensors platform enhancements in Windows Phone&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/3-542" target="_blank" rel="noopener"&gt;Managing resource constraints on Windows Phone&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-533" target="_blank" rel="noopener"&gt;New integration opportunities with Wallet on Windows Phone&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/2-546" target="_blank" rel="noopener"&gt;Windows Platform SDL (Lifecycle) best practices&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&lt;a href="http://channel9.msdn.com/Events/Build/2014/3-548" target="_blank" rel="noopener"&gt;Sequencers, synthesizers and software, Oh my! Building great music creation apps for Windows Store&lt;/a&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;&lt;strong&gt;Windows and Windows Phone Design related&lt;/strong&gt;&lt;/p&gt;</description></item></channel></rss>